UPDATE 1.11

1.11 is here with the new Strength Arcanite & more!


1.11.0

Features:

  • Added Strength Arcanite
  • After being researched it can be crafted with Explosive and Earth Arcanite
  • Some clients will accept Strength Arcanite at certain reputation levels
  • Added the “Heavy Tap” Ability
  • Upgraded using Strength Arcanite
  • Each critical tap has a chance to cause 8 additional critical taps to occur
  • At level 1 you have a 5% chance for a critical tap to be a Heavy Tap
  • Each level increases the chance by +0.5%
  • Heavy Hitters Event
  • Obtain rewards by collecting points
  • Points are earned from critical taps, using The Exchange and sending shipments
  • Once the event ends there will be a buffer period of 3 days to claim any unclaimed rewards
  • Critical Tap Visual
  • Updated the tap particle to be clearer but not distracting
  • Client Adjustments
  • Strength Arcanite has a market value of $50k per arcanite
  • ArchiStabil accepts Strength Arcanite at Lv. 21
  • ArchiStabil’s new Max Rep level is now Lv. 23
  • MotionBlast accepts Strength Arcanite at Lv. 31
  • MotionBlast’s new Max Rep level is now Lv. 33
  • BioIgnite accepts Strength Arcanite at Lv. 21
  • BioIgnite’s new Max Rep level is now Lv. 23
  • BastionWorks accepts Strength Arcanite at Lv. 31
  • BastionWorks’ new Max Rep level is now Lv. 33


QOL:

  • Region Charges
  • Added a ‘x10’ button to allocate region charges faster
  • Powerful Contract Upgrades
  • Maxed out upgrades will now display their bonus
  • Event Tier Progress
  • The progress bar within the region will now display the progress between each level
  • Extraction Onboarding
  • Added helpful pulsing/flashing indicators to make it clearer what action you are asked to perform
  • Updated steps to improve flow and readability
  • Welcome Back Rewards
  • No longer ignores money generated that is 4 magnitudes smaller than the amount of unused profits
  • Region Boosts
  • Time is no longer used while away from a region


BugFixes:

  • Region Development
  • Fixed an issue where developing the region while exporting would cause the export bonus to not be removed until the following export