UPDATE 1.4
This update includes, New Tap Types, a way to generate gold in your regions, updated bundles, updated Daily Rewards, brand new boosts, A ton of QOL and balance changes, and even music and sound!
1.4.0
FEATURES
New Tap Types
There is a chance to receive the following taps naturally or through boosts.
- Critical Tap - A Critical tap will provide you 2x the amount of sand and speed as a normal tap. (5% chance).
- Lucky Tap - A Lucky Tap will provide item(s) like gold, chips and boosts based on a table visible on the Statistics Page. (1% chance)
- Golden Tap - A Golden Tap drops a gold nugget on tap (1% chance)
- Extra Tap - Extra Tap provides a tap for each active tap made. The extra taps can activate the tap types above. (Earned from the Extra Tap boost)
New Boosts
- Lucky Tap Boost - Doubles the Lucky Tap Chance
- Golden Tap Boost - Doubles the Golden Tap Chance
- Extra Tap Boost - Every active tap counts as 2 taps
- NOTE: Time Boosts will not reduce the time on your boosts.
Gold Generation
- Trade 100 gold nuggets for a gold bar
Tap Overheating
Because of the power of the new tap type each tap tile will now overheat if tapping faster than 8 taps per second. Each tile has its own 8 tps threshold for a total of 16 tps (this is very difficult to reach manually, but aims to slow down auto tapping to keep balance)
Reset Contracts
Added the ability to reset Contract Upgrades for 5 gold.
Sound
Added 2 new music tracks:
- Eternal Return
- Pathe
Added the following Sounds:
- Lucky Tap Sound
- Golden Tap Sound
- Critical Tap Sound
- Pop Sound
Added sound settings to adjust the Music and SFX volumes.
QUALITY OF LIFE
Statistics Page
- Added a new statistics page to see a regions statistics. including the multiplier of permanent boosts used in the region.
- Located by swiping left on the goals page.
Contract Upgrades
- Contract upgrades have been reordered to hint at contract allocation priority.
Whats New Splash Screen
- A splash screen will appear on the launch of the app with patch notes and information about the update rather than a vague one sided conversation.
- Added the Mail Room to allow for us to send out information in app.
BALANCING CHANGES
General Updates
Sand upgrades needed for Region development reduced to 4.5k was 5k
- Export Multiplier has been buffed
- Profit Multiplier has been Buffed for levels 1-20
- The base Export boost has been increased to 10x
- The excess sand bar only takes 1x the current capacity to increase the capacity (was 2x the current capacity)
- Removed Chips from the rewards for upgrading sand storage (Chips are now earned through Lucky Tap & completing Goals)
- Greatly Improved the Daily Dividend Rewards.
- Boosts earned from the Daily Dividend round up to the nearest whole boost. (i.e. if you have a boost of 1.5x or 2.5x to the rewards you will receive 2 or 3 boosts respectively)
- Tap and Hold duration has been increased to 15 seconds (was 10s)
- Updated Exchange Values
- Added the new tap boosts to the table
- Moved Arcanite to Rare Tier and increased the chances.
BUG FIXES
General Bug Fixes
The welcome back screen will no longer say you’ve gained more sand than you can hold
- Welcome back screen would reset after 2 minutes before the previous welcome back screen was claimed.
- Several tooltips referenced the “golden bar” , which is a different color in each world.
- Tap and Hold will no longer get stuck when a tooltip is opened while holding
- Fixed certain UI scaling issues that would cause buttons to be un clickable on smaller screens.
