UPDATE 1.5
1.5 is here! With this update we have addressed a large majority of feedback, remodeled the entire workshop, and added learning objectives so new players can better navigate the app. This should hopefully improve gameplay massively!
1.5.0
FEATURES
Scientific Notation
- Added support for Scientific Notation in settings
Learning Objectives
- These goals walk you through the games features and provide EXP for each one completed! The following Objective Paths were added:
- Added the Extraction Apprentice goals
- Added the Extraction Journeyman goals
- Added the Refinement Apprentice goals
NOTE: All existing users will have their Extraction Objectives marked as complete.
Workshop Redesign
- Redesigned the workshop to align with our vision for Refinement and build infrastructure for the future. Key Highlights are:
- Ability to craft all complex components from just vials
- Ability to see missing materials
- Ability to queue 4 crafting requests at the same time. Each request can contain up to 100 of the same item. And will craft them from the materials available.
Sprite Chest
- Sprites now passively generate rewards over time. The rewards are generated by your sprite taps with a chance to generate rewards at a % chance equal to 1/4th of your base active tapping rates.
- Generated items can be claimed from the Sprite Chest on the sands page.
- Each Sprite Chest initially holds 100 gold nuggets, 250 chips, and 500 vials.
- The Sprite Chest is independent per region allowing for multiple passive reward streams.
Powerful Contract Upgrades
- Powerful Contract Upgrades have 5 levels each and provide useful bonuses that greatly speed up progress.
- Added the following 4 Powerful Contract upgrades:
- Starting Sand - Start each run with sand already stored
- Recursive Boost - Each contract upgrade owned multiplies profits
- Vial Cost Discount - Decrease the sand cost of exporting vials
- Sprite Chest Increase - Increase the sprite chest capacity
- Removed the Sand Export Efficiency Upgrade & Replaced it with the Vial Cost Discount Upgrade. Any contracts used on the Sand Export Efficiency Upgrade have been refunded.
New Contract Upgrade Levels
- Added 20 new Contract upgrade levels to the non-powerful contract upgrades.
- Multiply all profits, contract potency, and export multiplier all now go to level 200.
Other
- Added 10 new Company Levels
QUALITY OF LIFE
Prestige Updates
- Prestige now provides sand vials for the remaining sand in your sand storage. This is not affected by the 1.25x ad multiplier.
Data & Statistics
- A star now highlights the most profitable product per second.
Statistics page Additions
- Sand Vial Cost
- Export Multiplier
- Profit per Second % contribution for each product
- Switched the % completed for each category of Region Development with the last level obtained.
Onboarding & World Hub Adjustments
- The region token progress, region unlock, and region enter buttons have been moved to better accommodate smaller devices. And have been redesigned to reduce clutter.
- Shortened Onboarding & clicks to enter the Volatile Badlands
- Reduced the load time for the region selection screen.
- Added an “!” indicator to the Hub Button when you can level up your company.
Tooltips
- Updated the wording on most tooltips to account for changes from the last few updates.
- Adjusted the wording on the Action Needed Alerts to make them easier to understand when prompting the user.
BALANCING CHANGES
Extraction Adjustments
- Exporting fills the excess sand bar now adding 50% of the exported sand to the excess sand bar.
- Reduced the Sand Mines starting upgrade cost in each region.
- The unlock requirement for the Sands Page is now reaching 25 product improvements.
- Adjusted all Product scaling, improvements, and upgrades to better balance products and make each product useful during specific parts of gameplay.
- Each product will receive a massive boost to profits every 4k levels in the Volatile Badlands and Scorching Desert, and every 5k levels in the Enduring Plains.
- 6k sand Levels are now required for 100% completion.
- Max Sand Mines level is now 6k
Exchange Adjustments
- Exchange Gold now provides 1-2 gold bars when rolled.
- Arcanite Parts (Shards, Cores, and Arcanite) can no longer be found in the Exchange. Only Vials can be found in the Exchange.
Company Adjustments
- Various Company Level Adjustments
BUG FIXES
Audio Fixes
- Audio no longer continues plays when leaving the App.
- Music should no longer pause other audio.
Authentication Fixes
- Fixed an issue that blocked users from logging into their account due to guest account linking issues.
- Fixed an issue that would log users out of their account if persistent auth rehydration took too long to complete.
Workshop Fixes
- The player should no longer be able to go into debt in the Workshop
- Negative item values are now visible on the company page.
General Fixes
- Tap Tiles and other assets no longer remain on screen when moving between pages
- Removed the currently unreachable sand capacity goals.
- EXP no longer looks like it is being claimed when at the current max level.
1.5.1
BUG FIXES
General Fixes
- Fixed a bug that shorted Scientific Notation Numbers by an order of magnitude.
- Scientific Notation now only displays one whole number with 2 decimals.
- The company screen is now scrollable to fix overflow on smaller devices.
- Powerful Contract Upgrades now show the value of the current boost instead of 0 when comparing the upgrade.
- Changed the starting text for the recursive boost to read 1x instead of 0
- The most profitable product will now update properly when buying product upgrades and Arcanite Upgrades.
- The Exchange box glow is now contained.
