UPDATE 1.8

1.8 is here with a brand new difficulty level, new region development rewards, and automatic vial generation!


1.8.0

Region Completion

  • A region can be completed once its development has reached 100%
  • Completing a region on the base difficulty gives gold, auto vials, and unlocks the region’s hard difficulty.

Region Difficulty

  • Regions now have a hard difficulty which is unlocked after completing the base difficulty
  • Hard Difficulty provides even more rewards
  • Difficulty modifiers can be viewed on the region’s statistics page

Automatic Resource Generation

  • Auto vials are earned for each 1% of development in a region.
  • After completing a region on each difficulty more auto vials and capacity will be given
  • Auto Vials can be collected from the region unlock page.

Crafting

  • Moved the inventory from the Company page to the bottom of Crafting and integrated it into crafting flow
  • Improved the crafting flow to reduce the clicks required to add a craft to the queue
  • Added inventory filters for all items, items on order, and craftable items.
  • Added sorting controls to sort by recipe #, by the amount craftable, and by the item count.
  • Time boosts can be added from the active craft display when there is an active crafting request

Other

  • Added Company Levels 41 - 50
  • Added a link in settings to stream the Soundtrack



QOL

Workshop

  • Crafting now has the option to use  ‘Vials Only’. This toggle is not compatible with ‘Smart Salvage’

Region

  • Purchasing the ‘Starting Sand’ contract upgrade will immediately apply the amount to your current run
  • The Achievements & Statistics pages are now available directly from the factory page ‘hamburger menu’

Other

  • Buttons that present ads now indicate whether the ’No Ads Boost’ has been purchased




Balance

Early Game

  • The reward for company level 6 was changed to 512 explosive vials
  • The Exchange now gives 25 sand vials per roll (was 10)

Vial Updates

  • Reduced the max sand capacity level by 1
  • Removed the ability to receive vials from tapping



BUG FIXES

General

  • Fixed an issue where money could go negative if multiple product improvement buttons were pressed at the exact same time
  • Bug fixes and experience design improvements.